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Text to image, image to image, edits and face merges. Pick one model or tick several and the same prompt runs through each, so you can judge them side by side instead of guessing.
AI Influencer · Photo & video
Photos, video, edited clips and voice — one prompt bar, one character locked in, one library of models. Not a picture generator you visit; the room where a whole feed gets made.
Every photograph on this page was made in the studio it describes.
The whole studio is one screen. Character on the left, model at the top, results in the middle, prompt along the bottom — and the cost of the thing you are about to make sitting next to the send button.
They are tabs on the same screen, not six different tools with six different logins. Whatever you were working on carries across.
Text to image, image to image, edits and face merges. Pick one model or tick several and the same prompt runs through each, so you can judge them side by side instead of guessing.
Text to video, or image to video so the clip is your character moving rather than a stranger. Set the duration, and on the models that support it, an end frame to animate towards.
A frame-by-frame board for talking-head and ad video: script, storyboard, per-frame images, voice, captions, then one render.
Voice and background music, generated on their own and kept in a history you can replay, download or reuse the script from.
Save a chain of steps as a recipe and re-run it on one click. Each step's image feeds the next.
Select a pile of images you already have and put every one of them through the same edit in a single job.
The character selector sits at the top of the control panel, and once someone is in it the studio stops being a general image generator. Her reference face goes into every render, through the same pipeline she uses in chat and on a schedule — so the coffee shop, the street and the gym are one person rather than three lookalikes.
Aspect ratio is a multi-select. Tick 1:1, 4:3, 16:9, 3:4, 9:16 and 21:9 in any combination and each one is composed on its own — a real portrait and a real wide shot of the same scene, not one image cropped three ways. Ask for two or four takes of each while you are there.
One prompt, one character, three formats — each rendered in its own frame rather than cropped out of a square.
Most good images are not one generation — they are generate, then swap the face, then edit, then upscale. A workflow records that chain once and replays it on a click, with each step's output handed to the next automatically.
Set the generator up the way you want the step to run, tap + on the send button, repeat. Name it, save it, and it is there tomorrow.
Composing a workflow is declarative — the send button becomes Add step and the recipe is just a list until you run it. No coins burn while you are thinking.
Step one takes the image you upload; every step after it takes the previous step's output. You are not saving and re-uploading between models.
Add a final video step and the recipe finishes by animating the last image into a clip. Generate → face merge → animate, from one button.
Prompting a whole video and hoping is how most tools work. Here the clip is broken into frames you can see, so you fix the one that is wrong instead of re-rolling the lot.
Every frame carries its own still, its own line of the script and its own controls. The strip along the bottom is the running order you will render.
Give it the subject and a format — explainer, tutorial, promo — and it storyboards the beats, writes the line for each frame and the image prompt to illustrate it. It can also read the images you already put on the frames and write the script to match them.
It alternates your character talking to camera with cutaways that have no presenter in them, which is what stops a two-minute video looking like a two-minute headshot. A frame can also be split — content on top, presenter underneath.
A voiceover per frame, mouth movement matched to it, burned-in captions placed where you want them, and background music underneath. Frames are upscaled before anything is rendered, so a soft still does not become a soft video.
A straight cut of your frames, or a motion render that composes real animation — entrance moves, wipes, camera pushes — instead of a slideshow. Same board, different finish.
Drop a video in and it is analysed into frames with the timings and script recovered, so you can rebuild it with your own character instead of starting from a blank board.
A finished render keeps its project. Open it again months later, change one frame's line and re-render — you are not rebuilding from scratch.
The studio is the front of a pipeline, not a download folder. A render is private to you until you say otherwise — and when you do, the rest of the platform already knows what to do with it.
This is the part that decides whether you are still using it next month.
The cost of the exact thing you have configured — models, ratios, count — sits beside the send button, next to your balance, before you press it.
If a generation fails on the provider's side the coins come back and the stuck card clears itself, rather than leaving you to notice and ask.
One button rewrites a thin prompt into a full one — lighting, lens, framing — so you are not the bottleneck on describing a shot.
Import a custom model and it appears in your picker beside the built-in ones, with the same character, ratio and workflow controls around it.
Both, on the same screen. There is text-to-video and image-to-video for single clips, and a frame-by-frame video editor for longer pieces with a script, a voiceover, lip sync and burned-in captions.
Yes. Select the character once and her reference face goes into every generation through the same pipeline she uses in chat and on schedules, with a face-merge finishing pass on models that would otherwise drift.
Yes. Aspect ratio is a multi-select — 1:1, 4:3, 16:9, 3:4, 9:16 and 21:9 — and each ticked ratio is composed and charged as its own render, so you get a real portrait and a real wide shot rather than one image cropped twice.
Yes. Tick more than one model and the prompt runs through each of them, so you can compare the results side by side in the same feed. You can also import your own custom model and it appears in the picker beside the built-in ones.
A saved chain of generation steps — for example generate, then swap the face, then edit — where each step's output image is handed to the next automatically. You compose it once and re-run it on one click, and it can end with a video step that animates the last image.
The cost of the exact setup you have configured is shown beside the send button, next to your coin balance, before you press it. If a generation fails on the provider's side, the coins are refunded automatically.
No. Every render is private to you. Publishing it to a character's public profile is an explicit tap on the result, and saving it to her gallery is a separate action again.
Yes. Any result card can create a new character from that image, which then becomes selectable in the studio like any other character you built.
Build a character for free, and the first prompt you type already has her face in it.
Everything shown on this page is AI-generated content, made with this product.